Christoffer Chiniquy

Blog

Visualizing Complex Solution Spaces with Brute Force The Many Ways to Render Quads in D3D12

Personal Projects

iglo

iglo

A cross-platform C++20 rendering abstraction layer for D3D12 and Vulkan. Written from scratch with minimal dependencies. I use this library for most of my personal projects.

gravity-fun

Gravity Fun

An interactive 2D n-body simulator. Powered by bindless compute shaders.

car-solution-space

2D Car Solution Space Explorer

An experimental project about visualizing low dimensional complex solution spaces and how a genetic algorithm traverses them.